Game guide · LYLIANYING
War: from controls to your first round
Keep the goal in view while choosing a move. Win both face-up cards with the higher rank and try to collect the whole deck. Start a new round when you are ready to try again. The deck is split into two face-down piles of 26 cards. Try the rule on the board, then read the next instruction.
A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes.
Take a closer look while playing
Keep the goal in view while choosing a move. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie. Keep the goal in mind before your next move.
Your objective
Use the controls beside the game rather than guessing the rules. Win both face-up cards with the higher rank and try to collect the whole deck. The game area remains available above the explanation.
Follow these playing steps
- The deck is split into two face-down piles of 26 cards.
- Turn both top cards. Higher rank wins both cards; Aces are high and suits do not matter.
- On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.
- The winner of a battle takes its full pile to the bottom of their deck.
- A player unable to finish a war loses; equal shortages are a draw. A round also ends in a draw after 500 battles.
- Use New round for another shuffled deal.
Using the playing area
A careful first move helps you understand the round. Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. Start a new round when you are ready to try again.
Follow the example
Keep the goal in view while choosing a move. If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. The game area remains available above the explanation.
Check this before moving on
A careful first move helps you understand the round. You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. Try the rule on the board, then read the next instruction.
Questions that come up during play
When I start, what is the aim of War?
Win both face-up cards with the higher rank and try to collect the whole deck. The game is played locally in your browser.
When I start, how do the controls work?
Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. The game is played locally in your browser.
During a round, can you show an example?
If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. The instructions above use these same rules.
On this page, which mistake should I avoid?
You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. A new round resets the current game.
What rules and limits are used here?
A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes. Keep the current game state in view while applying this rule.
How many people can play here?
You vs computer. This is local browser play, not internet matchmaking. No download or player account is required.
For this game, is Ace high?
Yes. The order runs from two through king to Ace; suits are ignored. The game is played locally in your browser.
On this page, how many face-down cards are used for a tie?
One, followed by one face-up card. This is the chosen war procedure for this table. Keep the current game state in view while applying this rule.
During a round, why was the round drawn?
Both players ran short at the same point in a war, or the 500-battle limit was reached. The controls work with mouse or touch.
On this page, can I choose which card to play?
No. Each battle turns the next top card from each face-down pile. Scores here do not represent cash or prizes.